[This is preliminary documentation and is subject to change.]

Assigns areas to MeshFilter components based on the component's mesh. (Editor Only)

Namespace: (Default Namespace)
Assembly: cai-nmbuild-u3d-editor (in cai-nmbuild-u3d-editor.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
public sealed class MeshAreaDef : ScriptableObject, 
	IInputBuildProcessor, IPriorityItem
Public NotInheritable Class MeshAreaDef _
	Inherits ScriptableObject _
	Implements IInputBuildProcessor, IPriorityItem
public ref class MeshAreaDef sealed : public ScriptableObject, 
	IInputBuildProcessor, IPriorityItem

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
MeshAreaDef()()()()
Initializes a new instance of the MeshAreaDef class
areas
The areas to be assigned.
DuplicatesAllowed
Duplicates allowed. (Always true.)
matchType
The type of match to use.
meshes
The list of meshes that will be assigned an area.
Name
The name of the processor
Priority
The priority of the processor.
ProcessInput(InputBuildContext, InputBuildState)
Processes the context.
SetPriority(Int32)
Sets the priority.

Remarks

Will not override the assignment of NullArea.

Inheritance Hierarchy

System..::..Object
  Object
    ScriptableObject
      (Default Namespace)..::..MeshAreaDef

See Also