[This is preliminary documentation and is subject to change.]

Gets components of the specified type using the scene query.

Namespace: org.critterai.nmbuild.u3d.editor
Assembly: cai-nmbuild-u3d-editor (in cai-nmbuild-u3d-editor.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
public T[] GetFromScene<T>()
where T : Component
Public Function GetFromScene(Of T As Component) As T()
public:
generic<typename T>
where T : Component
array<T>^ GetFromScene()

Type Parameters

T
The component type.

Return Value

The components, or a zero length array if none are found.

Remarks

All queries are against the currently open scene.

See Also