[This is preliminary documentation and is subject to change.]

A ScriptableObject processor used to build input for a Navmesh build. (Editor Only)

Namespace: org.critterai.nmbuild.u3d.editor
Assembly: cai-nmbuild-u3d-editor (in cai-nmbuild-u3d-editor.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
public interface IInputBuildProcessor : IPriorityItem
Public Interface IInputBuildProcessor _
	Inherits IPriorityItem
public interface class IInputBuildProcessor : IPriorityItem

Members

         
 All Members  Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
DuplicatesAllowed
True if the multiple processors of the same type can be included in a build.
Name
The name of the processor.
ProcessInput(InputBuildContext, InputBuildState)
Processes the context.

Remarks

Processors are called during each step of the input build, in ascending priority.

This interface is only valid when implemented by a ScriptableObject.

See Also