[This is preliminary documentation and is subject to change.]

Loads and compiles all CylinderAreaMarker and BoxAreaMarker components in the scene, based on the standard scene query behavior. (Editor Only)

Namespace: (Default Namespace)
Assembly: cai-nmbuild-extras-u3d-editor (in cai-nmbuild-extras-u3d-editor.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
public sealed class AreaMarkerCompiler : ScriptableObject, 
	IInputBuildProcessor, IPriorityItem
Public NotInheritable Class AreaMarkerCompiler _
	Inherits ScriptableObject _
	Implements IInputBuildProcessor, IPriorityItem
public ref class AreaMarkerCompiler sealed : public ScriptableObject, 
	IInputBuildProcessor, IPriorityItem

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
AreaMarkerCompiler()()()()
Initializes a new instance of the AreaMarkerCompiler class
DuplicatesAllowed
Duplicates not allowed. (Always false.)
Name
The name of the processor
Priority
The priority of the processor.
ProcessInput(InputBuildContext, InputBuildState)
Processes the context.

Inheritance Hierarchy

System..::..Object
  Object
    ScriptableObject
      (Default Namespace)..::..AreaMarkerCompiler

See Also