[This is preliminary documentation and is subject to change.]

A navigation mesh build. (Editor Only)

Namespace: (Default Namespace)
Assembly: cai-nmbuild-u3d-editor (in cai-nmbuild-u3d-editor.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
[SerializableAttribute]
public sealed class NavmeshBuild : ScriptableObject
<SerializableAttribute> _
Public NotInheritable Class NavmeshBuild _
	Inherits ScriptableObject
[SerializableAttribute]
public ref class NavmeshBuild sealed : public ScriptableObject

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
NavmeshBuild()()()()
Initializes a new instance of the NavmeshBuild class
BuildState
The state of the build.
ResetBuild()()()()
Resets the build to the Inactive state, clearing all build data.

Remarks

This class is only meant for use with Unity editors. Its public interface is very limited.

Inheritance Hierarchy

System..::..Object
  Object
    ScriptableObject
      (Default Namespace)..::..NavmeshBuild

See Also