[This is preliminary documentation and is subject to change.]
The NMGenParams type exposes the following properties.
XNA Framework Only
.NET Compact Framework Only
The closest the mesh should come to the xz-plane AABB of the source geometry. [Limit: >=0] [Units: XZCellSize]
Options to use when building the contour set.
The maximum distance the mesh surface should deviate from the surface of the source geometry. (For height detail only.) [Limit: >=0] [Units: World]
Sets the sample distance to use when matching the detail mesh surface to the source geometry. (Height detail only.) [Limits: 0 or >= 0.9] [Units: World]
The maximum distance the edges of the mesh should deviate from the source geometry. [Limit: >=0] [Units: World]
The maximum allowed length for edges on the border of the mesh. [Limit: >=0] [Units: XZCellSize]
The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process. [Limits: 3 <= value < MaxAllowedVertsPerPoly]
Any regions with an cell count smaller than this value will, if possible, be merged with larger regions. [Limit: >=0] [Units: XZCellSize]
The minimum number of cells allowed to form isolated island meshes. [Limit: >=0] [Units: XZCellSize]
The width/depth size of the tile on the xz-plane. [Limit: >=0] [Units: XZCellSize]
The tile size in world units.
If true, use monotone region generation. Otherwise use watershed partitioning.
Minimum floor to 'ceiling' height that will still allow the floor area to be considered walkable. [Limit: >= MinWalkableHeight] [Units: YCellSize]
Represents the closest any part of a mesh should get to an obstruction in the source geometry. [Limit: >=0] [Units: XZCellSize]
The maximum slope that is considered walkable. [Limits: 0 <= value <= MaxAllowedSlope] [Units: Degrees]
Maximum ledge height that is considered to be traversable. [Limit: >=0] [Units: YCellSize]
The maximum edge length in world units.
The merge region area in world units.
The minimum region area in world units.
The walkable height in world units.
The walkable radius in world units.
The walkable set in world units.
The xz-plane voxel size to use when sampling the source geometry. [Limit: >= MinCellSize] [Units: World]
The y-axis voxel size to use when sampling the source geometry. [Limit >= MinCellSize]