[This is preliminary documentation and is subject to change.]

Applies a default area to all components in an input build. (Editor Only)

Namespace: (Default Namespace)
Assembly: cai-nmbuild-u3d-editor (in cai-nmbuild-u3d-editor.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
[SerializableAttribute]
public sealed class DefaultAreaDef : ScriptableObject, 
	IInputBuildProcessor, IPriorityItem
<SerializableAttribute> _
Public NotInheritable Class DefaultAreaDef _
	Inherits ScriptableObject _
	Implements IInputBuildProcessor, IPriorityItem
[SerializableAttribute]
public ref class DefaultAreaDef sealed : public ScriptableObject, 
	IInputBuildProcessor, IPriorityItem

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
DefaultAreaDef()()()()
Initializes a new instance of the DefaultAreaDef class
DefaultArea
The default area to assign.
DuplicatesAllowed
Duplicates not allowed. (Always false.)
Name
The name of the processor
Priority
The priority of the processor.
ProcessInput(InputBuildContext, InputBuildState)
Processes the context.

Remarks

Normally all components in an input build get a default area of MaxArea. This processor allows a different default to be assigned.

Inheritance Hierarchy

System..::..Object
  Object
    ScriptableObject
      (Default Namespace)..::..DefaultAreaDef

See Also