[This is preliminary documentation and is subject to change.]

Defines how close a collision element must be before it is considered in steering behaviors. [Limit: > 0]

Namespace: org.critterai.nav
Assembly: cai-nav (in cai-nav.dll) Version: (


 C#  Visual Basic  Visual C++ 
public float collisionQueryRange
Public collisionQueryRange As Single
float collisionQueryRange


Collision elements include other agents and navigation mesh boundaries.

The value is often based on the agent radius and/or and maximum speed. E.g. (radius * 8)

See Also