[This is preliminary documentation and is subject to change.]

Queries the scene for components based on game object tag. (Editor Only)

Namespace: (Default Namespace)
Assembly: cai-nmbuild-u3d-editor (in cai-nmbuild-u3d-editor.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
[SerializableAttribute]
public sealed class TagSceneQuery : ScriptableObject, 
	ISceneQuery
<SerializableAttribute> _
Public NotInheritable Class TagSceneQuery _
	Inherits ScriptableObject _
	Implements ISceneQuery
[SerializableAttribute]
public ref class TagSceneQuery sealed : public ScriptableObject, 
	ISceneQuery

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
TagSceneQuery()()()()
Initializes a new instance of the TagSceneQuery class
GetComponents<(Of <<'(T>)>>)()()()()
Gets all scene components of the specified type, based the component or parent tags.
IncludeChildren
True if components whose parents have one of the tags should be included in the results.
Initialize()()()()
Initializes the object before each use.
tags
One or more tags to base the query on.

Remarks

Components are returned based the tags assigned to game objects. The query can be local to the tagged objects, or can include children.

Inheritance Hierarchy

System..::..Object
  Object
    ScriptableObject
      (Default Namespace)..::..TagSceneQuery

See Also