[This is preliminary documentation and is subject to change.]

Gets all scene components of the specified type, based the component or parent tags.

Namespace: (Default Namespace)
Assembly: cai-nmbuild-u3d-editor (in cai-nmbuild-u3d-editor.dll) Version: (


 C#  Visual Basic  Visual C++ 
public T[] GetComponents<T>()
where T : Component
Public Function GetComponents(Of T As Component) As T()
generic<typename T>
where T : Component
virtual array<T>^ GetComponents() sealed

Type Parameters

The type of component to retrieve.

Return Value

All components of the specified type.


All queries are against the currently open scene.

See Also