[This is preliminary documentation and is subject to change.]

Mesh vertices. [(x, y, z) * vertCount]

Namespace: org.critterai.nmgen
Assembly: cai-nmgen (in cai-nmgen.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
public ushort[] verts
Public verts As UShort()
public:
array<unsigned short>^ verts

Remarks

Minimum bounds and cell size is used to convert vertex coordinates into world space.

CopyC#
worldX = boundsMin[0] + vertX * xzCellSize
worldY = boundsMin[1] + vertY * yCellSize
worldZ = boundsMin[2] + vertZ * xzCellSize

See Also