[This is preliminary documentation and is subject to change.]

The InputGeometryCompiler type exposes the following methods.

Methods

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
AddTriangle(Vector3, Vector3, Vector3, Byte)
Adds a single triangle.
AddTriangles(TriangleMesh, array<Byte>[]()[][])
Adds a triangle mesh.
AddTriangles(array<Vector3>[]()[][], Int32, array<Int32>[]()[][], array<Byte>[]()[][], Int32)
Adds an arbitrary group of triangles.
CleanTriangles()()()()
Checks for an removes invalid triangles.
CreateGeometry(array<Byte>[]()[][]%)
Creates geometry from the compiled data.
Reset()()()()
Resets the compiler to an empty state.

See Also