[This is preliminary documentation and is subject to change.]

Load the detail mesh data.

Namespace: org.critterai.nav
Assembly: cai-nav (in cai-nav.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
public bool LoadDetail(
	Vector3[] verts,
	int vertCount,
	byte[] tris,
	int triCount,
	uint[] meshes,
	int meshCount
)
Public Function LoadDetail ( _
	verts As Vector3(), _
	vertCount As Integer, _
	tris As Byte(), _
	triCount As Integer, _
	meshes As UInteger(), _
	meshCount As Integer _
) As Boolean
public:
bool LoadDetail(
	array<Vector3>^ verts, 
	int vertCount, 
	array<unsigned char>^ tris, 
	int triCount, 
	array<unsigned int>^ meshes, 
	int meshCount
)

Parameters

verts
array<Vector3>[]()[][]
Detail vertices.
vertCount
Int32
The number of detail vertices.
tris
array<Byte>[]()[][]
Detail triangles.
triCount
Int32
The number of detail triagles.
meshes
array<UInt32>[]()[][]
Detail meshes.
meshCount
Int32
The number of detail meshes.

Return Value

True if the load succeeded.

See Also