[This is preliminary documentation and is subject to change.]

Global navigation settings. (Editor Only)

Namespace: (Default Namespace)
Assembly: cai-nav-u3d-editor (in cai-nav-u3d-editor.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
[SerializableAttribute]
public sealed class CAINavEditorSettings : ScriptableObject
<SerializableAttribute> _
Public NotInheritable Class CAINavEditorSettings _
	Inherits ScriptableObject
[SerializableAttribute]
public ref class CAINavEditorSettings sealed : public ScriptableObject

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
CAINavEditorSettings()()()()
Initializes a new instance of the CAINavEditorSettings class
Default
The well known name for MaxArea.
GetArea(String)
Gets the area associated with the well known area name.
GetAreaNames()()()()
Gets a clone of the area names.
GetAvoidanceNames()()()()
Gets a clone of the well known crowd avoidance names.
GetFlagNames()()()()
Gets a clone of the well known names for flags, indexed on the flag's bit.
NotWalkable
The well known name for NullArea.
Reset()()()()
Resets the settings to the default state.
Undefined
The area name for areas with no defined well known name.
UnknownArea
A value indicating that the area is unknown.

Remarks

The values in this class can only be edited via the Unity Editor.

Inheritance Hierarchy

System..::..Object
  Object
    ScriptableObject
      (Default Namespace)..::..CAINavEditorSettings

See Also