[This is preliminary documentation and is subject to change.]
Assembly: cai-nmbuild-u3d-editor (in cai-nmbuild-u3d-editor.dll) Version: 0.4.0.0 (0.4.0.0)
|C#||Visual Basic||Visual C++|
XNA Framework Only
.NET Compact Framework Only
Initializes a new instance of theclass
Colocation option. (Whether or not to perfer colliders.)
No duplicates allowed. (Always false.)
The name of the processor
The priority of the processor.
Processes the context.
Loads mesh filters from the scene and compiles input geometry from attached meshes.
If colliders are set as preferred and a supported collider is colocated with the mesh filter, the geometry will be created from the collider instead. Supported colliders include: SphereCollider, BoxCollider, and MeshCollider.