[This is preliminary documentation and is subject to change.]

Assigns areas to components based on the component's tag. (Editor Only)

Namespace: (Default Namespace)
Assembly: cai-nmbuild-u3d-editor (in cai-nmbuild-u3d-editor.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
[SerializableAttribute]
public sealed class TagAreaDef : ScriptableObject, 
	IInputBuildProcessor, IPriorityItem
<SerializableAttribute> _
Public NotInheritable Class TagAreaDef _
	Inherits ScriptableObject _
	Implements IInputBuildProcessor, IPriorityItem
[SerializableAttribute]
public ref class TagAreaDef sealed : public ScriptableObject, 
	IInputBuildProcessor, IPriorityItem

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
TagAreaDef()()()()
Initializes a new instance of the TagAreaDef class
areas
The area associated with each tag.
DuplicatesAllowed
Duplicates allowed. (Always true.)
Name
The name of the processor
Priority
The priority of the processor.
ProcessInput(InputBuildContext, InputBuildState)
Processes the context.
recursive
True if components whose parents have one of the tags should be assigned the area.
SetPriority(Int32)
Sets the priority.
tags
Tags to associate with areas.

Remarks

Will not override the assignment of NullArea.

Inheritance Hierarchy

System..::..Object
  Object
    ScriptableObject
      (Default Namespace)..::..TagAreaDef

See Also