[This is preliminary documentation and is subject to change.]
Provides Unity ease-of-use elements related to CAINav. (Navigation mesh generation, pathfinding, local steering, etc.)
Defines a mapping between areas and flags and applies the flags during the NMGen build process. (Editor Only)
Provides data useful for marking an area using a box shaped convex polygon.
Navigation mesh data that is baked at design time.
Global navigation settings. (Editor Only)
Provides data useful for marking an area using a cylinder shape.
Applies a default area to all components in an input build. (Editor Only)
Cylinder marker data.
Convex marker data.
Assigns areas to MeshFilter components based on the component's mesh. (Editor Only)
Loads and creates geometry from mesh filter components. (Editor Only)
Filters out all MeshFilter components that reference a mesh in the list. (Editor Only)
A navigation mesh build. (Editor Only)
Provides data used to assign an area during an NMGen build.
A scene component used during an NMGen build.
Represents an off-mesh connection used during the NMGen build process.
Loads and compiles all OFMConnection components in the scene, based on the standard scene query behavior. (Editor Only)
Filters out all components that are not marked as static. (Editor Only)
Assigns areas to components based on the component's tag. (Editor Only)
Filters out all components with the specified tags. (Editor Only)
Queries the scene for components based on game object tag. (Editor Only)
Loads and compiles a terrain component. (Editor Only)