[This is preliminary documentation and is subject to change.]

Navigation mesh configuration parameters.

Namespace: org.critterai.nav
Assembly: cai-nav (in cai-nav.dll) Version: 0.4.0.0 (0.4.0.0)

Syntax

         
 C#  Visual Basic  Visual C++ 
[SerializableAttribute]
public sealed class NavmeshParams
<SerializableAttribute> _
Public NotInheritable Class NavmeshParams
[SerializableAttribute]
public ref class NavmeshParams sealed

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
NavmeshParams(Vector3, Single, Single, Int32, Int32)
Constructs and initializes the structure.
Clone()()()()
A clone of the parameters.
maxPolysPerTile
The maximum number of polygons each tile can contain.
maxTiles
The maximum number of tiles the navigation mesh can contain.
MinTileSize
The minimumn allowed tile size.
origin
The world-space origin of the navigation mesh.
tileDepth
The depth of each tile. (Along the z-axis.)
tileWidth
The width of each tile. (Along the x-axis.)

Remarks

Implemented as a class with public fields in order to support Unity serialization. Care must be taken not to set the fields to invalid values.

Inheritance Hierarchy

System..::..Object
  org.critterai.nav..::..NavmeshParams

See Also