[This is preliminary documentation and is subject to change.]

The NavmeshTile type exposes the following methods.

Methods

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
GetBasePolyRef()()()()
Gets the reference of the base polygon in the tile.
GetBVTree(array<NavmeshBVNode>[]()[][])
Gets a copy of the NavmeshBVNode tree.
GetConnections(array<NavmeshConnection>[]()[][])
Gets a copy of the off-mesh connection buffer.
GetDetailMeshes(array<NavmeshDetailMesh>[]()[][])
Gets a copy of the detail mesh buffer buffer.
GetDetailTris(array<Byte>[]()[][])
Gets a copy of the detail triangle buffer.
GetDetailVerts(array<Vector3>[]()[][])
Gets a copy of the detailed vertex buffer.
GetHeader()()()()
Gets the tile header.
GetLinks(array<NavmeshLink>[]()[][])
Gets a copy of the link buffer.
GetPolyRef(UInt32, Int32)
Gets the reference of the polygon based on its polygon index within a tile.
GetPolys(array<NavmeshPoly>[]()[][])
Gets a copy of the polygon buffer.
GetState(array<Byte>[]()[][])
Gets the non-structural state of the tile. (Flags, areas, etc.)
GetStateSize()()()()
Gets the size of the buffer required by the GetState(array<Byte>[]()[][]) method.
GetTileRef()()()()
The reference of the tile.
GetVerts(array<Vector3>[]()[][])
Gets a copy of the vertex buffer.
SetState(array<Byte>[]()[][])
Sets the non-structural state defined by the state data. (Obtained from the GetState(array<Byte>[]()[][]) method.)

See Also