[This is preliminary documentation and is subject to change.]

Overload List

NameDescription
AddTriangles(BuildContext, TriangleMesh, array<Byte>[]()[][], Int32)
Voxelizes the triangles in the provided mesh into the heightfield.
AddTriangles(BuildContext, ChunkyTriMesh, Vector3, Vector3, Int32)
Voxelizes the triangles from the provided ChunkyTriMesh into the heightfield.
AddTriangles(BuildContext, array<Vector3>[]()[][], array<Byte>[]()[][], Int32, Int32)
Voxelizes the provided triangles into the heightfield.
AddTriangles(BuildContext, array<Vector3>[]()[][], array<UInt16>[]()[][], array<Byte>[]()[][], Int32)
Voxelizes the provided triangles into the heightfield.

See Also