[This is preliminary documentation and is subject to change.]

True if the multiple processors of the same type can be included in a build.

Namespace: org.critterai.nmbuild.u3d.editor
Assembly: cai-nmbuild-u3d-editor (in cai-nmbuild-u3d-editor.dll) Version: (


 C#  Visual Basic  Visual C++ 
bool DuplicatesAllowed { get; }
ReadOnly Property DuplicatesAllowed As Boolean
property bool DuplicatesAllowed {
	bool get ();


If this property is false, then the input builder will discard duplicate processors of the same type. Which duplicate is discarded is undefined.

This restiction only effects type comparison. The input builder never accepts duplicate objects.

See Also