[This is preliminary documentation and is subject to change.]

The NavEditorUtil type exposes the following methods.





 XNA Framework Only

 .NET Compact Framework Only

OnGUINavmeshDataField(String, INavmeshData)
Displays an object field that will only accept ScriptableObjects that implement the INavmeshData interface.
The standard scene display name for the information.
True if the provided information does not match the current scene or is not available.

See Also